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Thread: Airships, their building and subsequent blowing up: A game

          
   
   
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    Junior Member Zarkonnen's Avatar
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    Airships, their building and subsequent blowing up: A game



    Website | Forums | Buy ($5)

    A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.



    At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.



    You can command fleets of airships both against the computer and against other players across the Internet. (A match-making and ladder service is planned, but right now, you just enter your opponent's IP address.)



    In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.



    The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

    I've just released an early access version on itch.io for $5.

    The game is by no means done or perfectly polished. There's lots of features which I'm planning to add in the near future, such as boarding combat, more modules, varied terrain, etc. I'll be updating this thread as that happens. :)

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    Junior Member Zarkonnen's Avatar
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    Today marks the release of the second early access version of Airships. I've been working flat out to improve the game over the last week, and there's some cool new stuff:

    Smaller modules

    There are now small versions of various ship modules, opening up more ship design space. Previously, the smallest viable ship was about 300 gold. Now it's 90.



    Internet multiplayer

    There is now a game server where you can create multiplayer games and join others'. Come and measure yourself against other players!



    Active enemies in strategic mode

    The AI empires now go conquering, which means it's very important to keep your cities defended.



    Shouty crew!



    The next release is likely to take longer, as I plan to add major new features such as boarding. I also have about a zillion blog posts I want to write about the game, such as some lore things on suspendium and a ship design guide.

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    Junior Member Zarkonnen's Avatar
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    Haven't posted on here for a while, so let me tell you: there's lots of new stuff in Airships, which has now reached version 5 of early access.



    In version 5, boarding and ramming makes airship combat yet more physical: A well-placed ramming manoeuvre can instantly take out whole enemy ships.

    ea5_ram.jpg

    Air marines can leap across the gap between two ships and invade through hatches and hull breaches. Once inside the enemy ship, they will attack weapons and command systems, seeking to disrupt and even capture. If the marines manage to take control of the bridge, control of the ship switches to the invaders. The remaining enemy sailors will do minimum duties keeping the ship flying, but the marines are going to have to do the rest of the fighting themselves, so send over lots if you want to make good use of your prize.

    ea5_hook.jpg

    Apart from air marines, there are also air grenadiers, elite troops with grappling hooks that make it a lot easier to get from ship to ship, and guards for buildings. Because troops need a way to get in and out, ship and building designs now require the addition of hatches or cargo doors, so if you have existing designs, they will require some updating.

    ea5_board.png

    Airships' music is created by Curtis Schweitzer, who previously did the soundtrack for Starbound.

    Interested? You can get the game for $4.95 from itch.io or Desura, or support it on Steam Greenlight to get it into the Steam Store.

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