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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
You can command fleets of airships both against the computer and against other players across the Internet. (A match-making and ladder service is planned, but right now, you just enter your opponent's IP address.)
In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.
The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.
I've just released an early access version on itch.io for $5.
The game is by no means done or perfectly polished. There's lots of features which I'm planning to add in the near future, such as boarding combat, more modules, varied terrain, etc. I'll be updating this thread as that happens. :)