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Thread: Slizer Battle Management System

          
   
   
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    Junior Member slizer88's Avatar
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    XFIRE ID: slizer88k Raptr ID: slizer88

    Lightbulb Slizer Battle Management System

    Slizer Battle Management System is the working title for a real time strategy game featuring sci-fi large aircraft and spacecraft battles.

    The game currently has little story attached to it, but it will be set during and after the storyline of my first game, Slizer ( http://forums.indiegamemag.com/showt...3130#post13130 )
    This game is being developped in the GameMaker: Studio Pro engine with the experience I have gained from my first game.

    The art style of the game is symbolic and minimalistic to try to simulate an operating system that would be used by a future military commander to give orders to units.

    The current version of the game is v1.16b10, the current features of the game are listed below.
    "Currently
    -Eighteen levels,
    -A tutorial,
    -Three shops (Purchase Ships, Battlecruiser upgrades, Ship upgrades)
    -Preparation Screen
    -Save/Load functions
    are available with

    -Eight controllable aircraft,
    -Ten battlecruisers,
    -Two turrets,
    -One Secret
    -Fourteen enemy units,
    -Four Bosses,
    -Six abbilities on the main ship
    -Nine Battlecruiser abbilities
    -Ten Enemy abbilities
    -Five Battlecruiser Upgrades,
    and almost full RTS controls. The game should be stable, but if there any any issues, bugs, or if you have any constructive criticism, please contact me. The game will be updated frequently."

    Link to game site:
    http://www.indiedb.com/games/slizer-strategy

    Link to download:
    http://www.indiedb.com/games/slizer-...lizer-strategy

    For updates:
    http://www.facebook.com/slizergroup
    Last edited by slizer88; 11-14-2014 at 04:56 AM.

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